[title = Warframe Build: Speedrunner Wukong]: #
[banner = images/Blasty/banner_speedrunner_wukong.jpg]: #
[banner_position = top]: #
[section = builds]: #
[keywords = gaming, warframe, builds, wukong]: #
[description = A stupdily fast build for Wukong, to 'speedrun' missions in Warframe]: #
[type = article]: #
[published = 2025-10-31]: #
[updated = 2026-06-06]: #
[social_link = https://mastodon.social/@lily_linck/116699388331953791]: #


Hi.

Since I'm trying to focus this site section on entertainment, it might be a good idea to share builds and tips for the games I play.

To start this series with a build entirely focused on movement speed, we **Return to Monke**.

![image](https://media1.tenor.com/m/Y89PE1f7exQAAAAd/reject-modernity-return-to-monke.gif)


# The build
![image](../../../images/Blasty/build_speedrunner_wukong.jpg)

Mods:

* Aura: [Physique](https://wiki.warframe.com/w/Physique), `+ 20%` Health
* Exilus: [Preparation](https://wiki.warframe.com/w/Preparation), Begin mission with maximum Energy
* [Primed Continuity](https://wiki.warframe.com/w/Primed_Continuity), `+ 55%` Duration
* [Intensify](https://wiki.warframe.com/w/Intensify), `+30%` Strength
* [Energy Nexus](https://wiki.warframe.com/w/Energy_Nexus), `+3` Energy per second
* [Streamline](https://wiki.warframe.com/w/Streamline), `+30%` Efficiency
* [Constitution](https://wiki.warframe.com/w/Constitution), `+28%` Duration
* [Augur Message](https://wiki.warframe.com/w/Augur_Message), `+24%` Duration
* [Nira's Hatred](https://wiki.warframe.com/w/Nira%27s_Hatred), `+15%` Duration & `+35%` Health
* [Narrow Minded](https://wiki.warframe.com/w/Narrow_Minded), `+99%` Duration

Arcanes:
* [Battery](https://wiki.warframe.com/w/Arcane_Battery), Additonal Energy from Armor
* [Belicose](https://wiki.warframe.com/w/Arcane_Bellicose), Additional Strength from Health

## How it works

Everything is centered around Wukong's second ability, [Cloud Walker](https://wiki.warframe.com/w/Cloud_Walker): maximizing how long he stays in cloud form and how fast he moves while on it. The 321% duration allows Wukong to keep flying for more than 15 seconds at a time.

But there's a hidden synergy here: his third ability has been replaced by Saryn's [Molt](https://wiki.warframe.com/w/Molt) on Helminth, because it is one of the very few things that really increases the speed of Cloud Walker. Molt's extra movement speed is double what Nezha's Firewalker would provide, also both higher and easier to active than [weapon passives](https://wiki.warframe.com/w/Movement_Speed#Weapon_Passives), but the best part is that it scales up with ability strengh - going a lot higher than the initial 50%.
To stack more strength we use Arcane Belicose (extra strength based on Health), Physique aura and Nira's Hatred - that also slightly increases ability duration. Another hidden sinergy is that the movement speed buff from Molt has almost double the duration of Cloud Walker, reducing how often we need to use the skill.

Since we gotta go fast, Preparation makes us start with 100% energy on missions, Energy Nexus restores 3 energy per second, Streamline increases our ability efficiency (which makes us spend less energy on abilities) and Arcane Battery increases Wukong's maximum energy with his Armor.

## Archon Shards

![image](../../../images/Blasty/shards_speedrunner_wukong.jpg)

1. Tauforged Crimson, `+15%` Strength
2. Tauforged Emerald, `+45%` Toxin status damage
3. Tauforged Violet, `+37%` Melee critical damage & Double bonus with maximum Energy over 500
4. Tauforged Azure, `+225` Armor
5. Tauforged Crimson, `+15%` Strength

As you can see by the mods and arcanes used, this is a very late-game build, so [Archon Shards](https://wiki.warframe.com/w/Archon_Shard) are to be expected. From the five above, only 3 are useful for this specific build:
* red shards, to scale up Molt's movement speed buff
* blue shard, to increase maximum energy by Arcane Battery

While the other shards are not useful for speed, they make Iron Staff a force of nature when using a build with toxin damage.

## How to improve

It's obvious to any veteran player that this build can be further improved, the major reason why I'm not doing it is because this is a secondary build for me - that already works well enough.

For anyone willing to improve it: more ability strength and maybe more duration. But the returns are diminishing, since Cloud Walker is already pretty fast and Molt makes it ridiculously fast.

# End

This series is meant to be made of quick posts showcasing my personal game builds and explaining the rationale behind them. I hope this one accomplished this purpose.

See you on the next one.
